Biology 128 the skull and a study of
joints (arthrology)
Bones of the Skull:
-
Back side and
bottom = Occipital bone,
-
Sides = Parietal Bones
-
In Front over
Eyes Frontal Bone
-
Bones below
parietals that include the ear openings Temporal
bones
-
Cheekbones = Zygomatic bones
-
Face bones =
mostly the Maxillary bones
-
Bridge of nose
between orbits = Nasal bones
-
Movable Jaw bone
= Mandible
-
In nasal aperture
the middle bone = Vomer
-
On sides of nasal
aperture = Inferior nasal conchal bones
-
Back of the
orbits = Sphenoid bone
-
One bone between
the eyes forms medial side of each orbit = Ethmoid bone
-
Bones just behind
spur of the maxilla bone and the Nasal bones with a groove in it are the Lacrimal bones
-
Back part of the
roof of the mouth are the Palatine
bones
In the ear are a set of tiny
bones that form a linkage between the eardrum and the auditory sensing organ of
the inner ear. These bones (only seen
embedded in plastic) are the malleus, incus, and stapes.
All of which brings us to the subject of joints that hold the skeleton together ...
Joints that should not move
very much
-
Suture joints
Look at the jagged junctions between cranial bones (there are 4 subtypes of
sutures, some of which are very strong and rigid.
-
Syndesmoses think of the sacroiliac joint that only moves in
late pregnancy or between the upper part of the two leg bones the Tibia and
Fibula
-
Gomphoses the little plug-in joints between teeth and jaws (a
special form of syndesmoses)
Joints that move a little,
and are supposed to:
-
Synarthroses joined by stiff cartilage like ribs to sternum
they allow you to breathe
-
Symphyses joined by fibrous cartilage like the
intervertebral disks
Joints that should move
fairly easily:
-
Synovial Joints usually have slippery cartilage and fluids
in the joints. Most of the time, the
bones would fall apart if it were not for the ligaments that hold the bones
together, but (usually) are outside the joints.
Synovial joints differ according to how many
directions of movement are allowed at that joint. the more movement,
the weaker the joint (usually) and the more muscles are needed to stabilize the
joint.
o
One direction of
movement
§
Hinge joints
like the elbow, or your fingers flexion and extension is about all
§
Pivot joints
the top two cervical vertebrae let you turn your head or, the radius and ulna
when you rotate your hand from front to palm facing backward (pronation)
o
Two directions of
movement
§
Saddle joints
the base of the thumb
o
Ellipsoidal
joints try the wrist or the ankle flexion and extension, abduction and
adduction and a movement called circumduction too
(this is also true for the saddle joints)
o
Many directions
of movement
§
Planar joints
little flat surfaces that let bones slip over each other in just about any
direction the carpals slip a little against each other, and so to the facets
between vertebrae
§
Ball-and-socket
joints humerus toshoulder
or hip to femur. Can do just about any
movement from flexion to extension, abduction and adduction, and, rotation
around the long axis of the leg.